
However, Google's marketplace is projected to experience more Y/Y growth than Apple's.

This is about 1.8 times the revenue generated by Google Play, which saw an estimated $23.4 billion in the same period. Worldwide Mobile App Revenue and DownloadsĪpple's App Store is projected to generate $41.5 billion in consumer spending globally from in-app purchases, subscriptions, and premium apps and games in the first half of 2021. In the first half of last year, the pandemic boosted consumer spending by 28.4 percent Y/Y when compared to approximately $40.5 billion in the first half of 2019. This was 24.8 percent more than the $52 billion generated by both stores in the same period in 2020.Īlthough spending continued to climb to new heights, the year-over-year growth experienced by mobile markets so far this year trailed that experienced in 2020. You can read about Nintendo's H1 fiscal results by following the link.Worldwide consumer spending in mobile apps reached $64.9 billion across the App Store and Google Play in the first half of 2021, according to preliminary Sensor Tower Store Intelligence estimates and projections through June 30. Indeed, revenue from digital sales have been growing ever since the launch of the Switch, reaching a record high in the first half of the current fiscal year. This is "more than anticipated," he said.

The service launched in September, which "went according to expectations" in all but one respect.Īccording to Furukawa, more than half of customers to have paid for a subscription opted for a 12-month subscription (either Family or Individual) rather than one of the shorter-term options. In a presentation for Nintendo's investors, Furukawa also revealed that more than 1,300 games from 500 publishers are available through the storefront across the world.Įpic's game is also likely to be a driver of the Nintendo Switch Online service, which lists online play among its various perks. "Nintendo Switch is unique in that people can bring their consoles with them so they can communicate while playing at a friend's house or elsewhere."įortnite is almost certainly the most popular game on the Switch eShop in terms of downloads, but it is just one of a rapidly expanding catalogue of games.

"Many people continue to play the game, boosting the overall utilization ratio of Nintendo Switch," Furukawa said. Epic revealed the Switch version of Fortnite at E3 in June, and a branded console bundle that included 1,000 V-bucks was announced in Septmeber.

Nintendo has now sold more than 22 million units of its hybrid console, suggesting that Fortnite has been downloaded around 10 million times by Switch owners. Epic's Fortnite Battle Royale has been downloaded by around half of all Nintendo Switch owners, Nintendo president Shuntaro Furukawa told investors yesterday.
